Build Games People Actually Want to Play
Most mobile games disappear in weeks. You'll learn why some stick around for years. Our summer 2026 program teaches practical arcade game development through real projects that helped students ship titles to app stores.
See What You'll Create
From Zero to Published Game
We've worked with complete beginners who shipped their first games within eight months. Here's what that path actually looks like.
Foundation Months
Starting August 2026, you'll spend three months getting comfortable with game engines and basic coding. No previous experience needed — but you will need to practice most evenings.
Build Phase
From November through February, you'll create three small arcade games. Each one teaches different mechanics. One student's endless runner prototype became the foundation for their App Store release.
Polish & Ship
The final stretch focuses on making something people want to download. Sound design, UI work, testing with actual players. We'll help you navigate app store requirements and launch logistics.
What You'll Actually Learn
Forget vague promises about "game design principles." You'll write code, design levels, and solve real problems that trip up new developers. And yeah — some weeks will feel harder than others.
- Unity fundamentals with C# scripting for mobile platforms
- Core arcade mechanics like collision detection, scoring systems, and difficulty curves
- Sprite animation, particle effects, and UI design for touchscreens
- Sound integration, performance tuning, and memory management
- App store submission process, including metadata and screenshots
Real Students, Real Games
Hearing about success is one thing. But seeing an actual game someone built from scratch hits different. Elian's puzzle game has been downloaded over 12,000 times since launching in early 2026.
Elian Berenguer
Game Developer
Started with zero coding background in June 2025. Spent seven months building a color-matching puzzle game. Published it in January 2026. The hardest part? Learning to simplify my ideas into something I could actually finish.